Min Quality:
Player Races Classes Combat Magic Party Setting Plot Characters
Romance Quests Items Writing Coding Audio Visual Mechanics Making
Platform Release Fun Forum Off-topic Site All | None
Date: Developer: Min Rating: Language:
Search: And | Or reset  
 

Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.


 Forum Post 
Chris Priestly ~
Community Coordinator

[¤]
Thread: Preorder questions  [+13]
Date: Saturday, 04 July 2009 12:15AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
I am willing to confirm it will not be years.
 Forum Post 
Chris Priestly ~
Community Coordinator

[¤]
Thread: Can I equip or swap-out gear through the hotbar?  [+1]
Date: Saturday, 04 July 2009 12:06AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Ah, ok. As I said in the other thread, you will have the weapon quickslot which will let you switch between 2 sets of weapons. This can be a sword and shield (one set) and a bow with ice arrows (second set). Or a staff (one set) and two daggers (second set). Or one two-handed maul (one set) and a different two-handed maul (second set). What you put in the weapons slots is up to you. You change the items in this slot by switching the items in your inventory screen.

The idea is to allow players (and party NPCs as well) the choice between two types of offensae. So if you are playing a ranged archer but someone gets too close, you can switch on the fly to a sword & shield without needing to pause the game and go into the inventory screen. You still can do so if you wish, this just prepares something so you can keep going if you choose.

There are other items, like spells, grenades, potions, etc that can be stored in the quick bar (which is slightly different than the weapons slot, but works the same way), but you do not put "clothing" (armor, rings, belts, etc) in the quickbar.

Hopefully this is a little clearer now. smile smile
 Forum Post 
Chris Priestly ~
Community Coordinator

[¤]
Thread: Compiled skill/talent/levelling mechanics  [+1]
Date: Friday, 03 July 2009 09:33PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
No, but you did feel the need to repost information that has been posted here before and is readily available on the wiki, which would be why I commented.

Should you not want the comment, don't dredge up old stuff. smile smile
 Forum Post 
Chris Priestly ~
Community Coordinator

[¤]
Thread: Can I equip or swap-out gear through the hotbar?  [+1]
Date: Friday, 03 July 2009 09:29PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Sylvus, I told you this happened in another thread. Did you really need another thread to be told it again?
 Forum Post 
Chris Priestly ~
Community Coordinator

[¤]
Thread: Compiled skill/talent/levelling mechanics  [+1]
Date: Friday, 03 July 2009 09:28PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Old news. Out of date too. smile smile
 Forum Post 
Chris Priestly ~
Community Coordinator

[¤]
Thread: mages and weapons  [+3]
Date: Friday, 03 July 2009 08:01PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
You cannot dual wield staffs.

You can run around in circles as much as you want. However, the enemy AI is far too intelligent to keep following you while you attack/kill them. They may start following the "runner" but they will break off when it makes sense to do so.
 Forum Post 
Chris Priestly ~
Community Coordinator

[¤]
Thread: Health gain at levelup  [+2]
Date: Friday, 03 July 2009 05:46PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Nope, there is no reason to delay.
 Forum Post 
Chris Priestly ~
Community Coordinator

[¤]
Thread: mages and weapons  [+3]
Date: Friday, 03 July 2009 05:37PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Many weapons, but not necessarily all weapons, have some sort of bonuses to them. smile smile
 Forum Post 
Chris Priestly ~
Community Coordinator

[¤]
Thread: mages and weapons  [+3]
Date: Friday, 03 July 2009 05:20PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Different staffs do have bonuses to the characters (spell power, defense, etc).

Even out of mana, a mage can always use their staff to fire off a basic arcane bolt. I am not thinking of the damage staffs do. Certainly there are weapons that, if they can be wielded, can do more damage than a basic arcane bolt. I would just suggest equipping the mage with a staff and use the weapon quickslot to equip some other weapon as well. Then you can choose to use a bow or sword or whatever if you choose, but always have the staff to fall back on.

Still, each player has their own vision for their character. It's up to the individual and if Sylvus wants to have a word in one slot and a bow in the other and shun staffs all together, that's up to him. smile smile
 Forum Post 
Chris Priestly ~
Community Coordinator

[¤]
Thread: Dragon Age Fan Art Thread  [+12]
Date: Friday, 03 July 2009 04:40PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Nicely done Hangman's Tree. *clap*
 Forum Post 
Chris Priestly ~
Community Coordinator

[¤]
Thread: mages and weapons  [+3]
Date: Friday, 03 July 2009 04:14PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Quote: Posted 07/03/09 00:26 (GMT) by Sylvius the Mad

I don't plan to let any of the wizards in the party carry staves.

Shame, you're really handicapping your mages (mages, not wizards. Too Harry Potter).

Still, it is up to you, Mages can use any weapon they wish (as long as they meet the requirements, like strength for example). smile smile
 Forum Post 
Chris Priestly ~
Community Coordinator

[¤]
Thread: Health gain at levelup  [+2]
Date: Friday, 03 July 2009 04:10PM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
You do not level up in combat, so the point is moot.

If you get the needed points to go form lvl 3 to lvl 4, you level up, get new skills, more hp, etc after combat is completed.
 Forum Post 
Chris Priestly ~
Community Coordinator

[¤]
Thread: Preorder questions  [+13]
Date: Friday, 03 July 2009 04:18AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Once AGAIN, we do not have any information about editions or pre-order yet. Yes, you can pre-order at select retailers, but we have not finalized the items that are in different editions or what select retailers may or may not have as a bonus.

Trust me, we WANT you to pre-order. As soon as we have finalized the details we will let you know. smile smile
 Forum Post 
Chris Priestly ~
Community Coordinator

[¤]
Thread: Health gain at levelup  [+2]
Date: Friday, 03 July 2009 04:15AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
When you level up you get increased max heath. The total amount of health increases (say from 20 to 30).

Since your heath regenerates when you are not in combat, it will be unlikely for you not to be at full heath when you level up. If you are hurt, once you have leveled up, you will rapidly regenerate until you reach your new 30 health. smile smile
 Forum Post 
Mary Kirby ~
Writer

[¤]
Thread: One-line lore questions only please  [+15]
Date: Friday, 03 July 2009 04:05AM
  • Currently 2.5/5 Stars.
  • 1
  • 2
  • 3
  • 4
  • 5
 
Quote: Posted 07/02/09 22:48 (GMT) by stevej71393

Has there ever been a Cousland king/queen of Ferelden?

No. Lots of families have tried to unite the bans and rule Ferelden. Only one ever succeeded.