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Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.


 News Article 
author:
Rob Purchese

interviewees:
Dan Tudge ~
Project Director

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Source: Dragon Age: Origins coming to consoles
Date: Monday, 18 August 2008 11:34AM
  • Currently 2.5/5 Stars.
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english french
[...]
"Yes. Dragon Age: Origins will be coming to consoles in the near future, yes,"
[...]
Tudge hinted that console versions of Origins will arrive in late 2009, after the PC release - which BioWare is confident will be early next year.
[...]
"plans for consoles haven’t been finalised yet"
[...]
"We’ve built the universe from the ground-up to be something we can base a lot of entertainment product in, and Dragon Age: Origins is really just the beginning."
[...]
 News Article 
author:
Bioware

interviewees:
Unknown

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Source: Toolset Confirmed
Date: Saturday, 16 August 2008 02:08AM
  • Currently 5/5 Stars.
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[bioware officially confirmed a toolset in their ‘world builders’ email newsletter; excerpts follow]

[...]

The Dragon Age Toolset provides builders with powerful, developer-grade tools.

Key features include:
Create Original Adventures: Using Dragon Age’s rich set of assets and locations as starting blocks, you can modify these stunning areas by adding new quests, characters and scripting to create your own adventures, conversations and cut-scenes.

Powerful Script Editor: You can fully customize combat and creature AI to create detailed action sequences full of heart-pounding party-based tactical combat.

On-Going Toolset Content Updates: We have plans to release additional assets and features for the toolset in the future, allowing for expanded creation of new areas.

[...]

At PAX, Dragon Age: Origins Producer Fernando Melo and Senior Designer Ferret Baudoin will be presenting a 45 minute overview of the toolset for Dragon Age fans.
  • The demonstration takes place in the Ruins of Ostagar area
  • A quick look at the extremely flexible Face Morphing feature
  • Clothing, armor and weapons will be selected giving a quick look at the variety
  • Enemy monsters will be selected and placed in the area
  • The new dialogue editor will be featured
  • The module created on stage will be played through live in the Dragon Age: Origins game


[...]
 News Article 
author:
Rob Purchese

interviewees:
Brenon Holmes ~
Lead designer of Sonic Chronicles

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Source: BioWare considering Mass Effect for DS
Date: Friday, 08 August 2008 11:32AM
  • Currently 2.5/5 Stars.
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BioWare is considering doing DS versions of Mass Effect, Jade Empire, and Dragon Age, plus a couple of others.

[...] Miles Holmes, lead designer of Sonic Chronicles, said the developer was looking at "basically anything that reinforces the franchises".

[...]
 News Article 
author:
Tom Magrino

interviewees:
Greg Zeschuk ~
President

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Source: E3 ‘08: Dragon Age arises on consoles
Date: Tuesday, 15 July 2008 05:07PM
  • Currently 2.5/5 Stars.
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[...]
during BioWare president Greg Zeschuk’s demonstration of Dragon Age: Origins, the executive revealed that the game would arrive on consoles in addition to the PC. Unfortunately, the developer would only say that the titles would arrive "in the future," and Zelschuk did not elaborate on whether the title would surface on all platforms simultaneously.
[...]
EA expects to release the game as part of its current fiscal year, which ends March 31, 2009.
[...]
 News Article 
author:
Michael McWhertor

interviewees:
Unknown

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Source: EA Showcasing BioWare’s Dragon Age At E3 08, Gives It Fancy New Name
Date: Wednesday, 09 July 2008 06:00PM
  • Currently 2.5/5 Stars.
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[...]
Dragon Age is going to be "one of the premier titles" showcase at E3 next week
[...]
I have an appointment to play the thing next Tuesday
[...]
You’ll get your first look at Dragon Age this Friday, as first footage of the game will be featured on the next episode of GameTrailers TV on Spike.
[...]
[dragon age will be] officially known as Dragon Age: Origins
[...]
 News Article 
author:
Jimmy Thang

interviewees:
Unknown

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Source: Dragon Age Gets Re-Titled
Date: Wednesday, 09 July 2008 05:00PM
  • Currently 2.5/5 Stars.
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BioWare has re-titled its Dragon Age game, to Dragon Age: Origins.
[...]
 News Article 
author:
Tor Thorsen

interviewees:
John Riccitiello ~
EA CEO

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Source: Saboteur, Dragon Age slated for Q1 ‘09
Date: Wednesday, 18 June 2008 09:15PM
  • Currently 3/5 Stars.
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english spanish
[...]
When asked by an analyst about which of EA’s new intellectual properties would be among its internal top 10 bestsellers for 2008, Riccitiello began listing his picks
[...]
Then, the executive added "Saboteur and Dragon Age" before quickly tacking on the qualifier, "but those two won’t make the calendar year because they’re coming in fiscal Q4." EA’s fiscal year ends on March 31, 2009, which means that both games will now arrive in the first three months of next year.
[...]
 News Article 
author:
Stuart Bishop

interviewees:
Unknown

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Source: Dragon Age still over a year away?
Date: Friday, 01 February 2008 02:12PM
  • Currently 4/5 Stars.
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english german spanish
BioWare’s RPG Dragon Age could still be over a year away from release, according to the dev’s new owner EA.

In the financial conference call yesterday, the publisher pegged the game for its fiscal 2009 year, which runs from April ‘08 through to March ‘09.
[...]
 News Article 
author:
unknown

interviewees:
Peter Woytiuk ~
Principal Programmer

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Source: BioWare Deploys Qube! to their Game Development Pipeline
Date: Monday, 17 December 2007 12:00AM
  • Currently 2.5/5 Stars.
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PipelineFX, makers of Qube!™ software, the leading render farm management software for film production, game development, and digital media education around the world, today announced that BioWare has added Qube! in their game development pipeline.

[...]

“We chose Qube! due to its proven track record,” said Peter Woytiuk, Principal Programmer of Dragon Age, BioWare Corp. “Due to the excellent support we received during the evaluation, we were able to integrate Qube! into our pipeline in less than a week and immediately started seeing results. Qube! has given our artists more time to produce and iterate on content, which is key to creating the next generation of BioWare games.”

[...]

“Qube! will distribute across many machines the rendering of images, cinematic cut scenes, lightmaps, ambient occlusion maps, and normal maps. It can also assist with exporting and processing game assets for the different game platforms. Qube! has many features that help game teams save time and studios save money by leveraging resources and improving efficiencies."
 News Article 
author:
Stuart Bishop

interviewees:
Ray Muzyka ~
CEO
Greg Zeschuk ~
CEO

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Source: Episodic content is the future for BioWare titles
Date: Thursday, 18 January 2007 10:27AM
  • Currently 2.5/5 Stars.
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[...]
"...we have big plans afoot at BioWare for post-release and episodic content for upcoming cool BioWare games like Mass Effect, Dragon Age, Jade Empire: Special Edition and other upcoming BioWare titles, both on console and PC", BioWare CEO Ray Muzyka divulged
[...]
 News Article 
author:
Stuart Bishop

interviewees:
Unknown

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Source: Dragon Age: New details
Date: Friday, 03 November 2006 11:35AM
  • Currently 2.5/5 Stars.
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[...]
players will be presented with a plot far darker than fans of previous BioWare PC RPGs will be used to, the storyline apparently influenced by - the utterly fantastic - A Game of Thrones series of fantasy novels penned by George R. R. Martin. Beefing up the storyline aspect, each character archetype selectable by the player features its own origin story, offering variety in the open stages of Dragon Age and, we reckon, potentially allowing for multiple endings to the adventure.

We can expect in-depth interaction between characters and NPCs too, with BioWare said to be employing a modified version of the conversation system that features in its Xbox 360 game Mass Effect.
[...]
orders can be queued up for members of your party who are able to execute coordinated attacks
[...]
 News Article 
author:
Tor Thorsen

interviewees:
Unknown

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Source: MIA @ E3 06
Date: Monday, 15 May 2006 04:59PM
  • Currently 2.5/5 Stars.
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[...]
Role-playing game fans were hoping that BioWare might show off its forthcoming all-original high-fantasy RPG.
[...]
 News Article 
author:
Andrew Park

interviewees:
Ray Muzyka ~
CEO
Greg Zeschuk ~
CEO

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Source: GDC 06: BioWare talks Mass Effect, next-gen, and mergers
Date: Friday, 24 March 2006 06:22AM
  • Currently 2.5/5 Stars.
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[...]
The studio heads went on to give a vague but optimistic update on Dragon Age
[...]
 News Article 
author:
Tor Thorsen

interviewees:
Ray Muzyka ~
CEO

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Source: Two BioWare games for 360, Dragon Age going next gen?
Date: Friday, 27 May 2005 02:03AM
  • Currently 2.5/5 Stars.
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[...]
"With Dragon Age--the first iteration of it, anyway--we’re focusing on making it the most ambitious PC RPG we’ve ever done at BioWare," said Muzyka. However, just because it’s not a current 360 project doesn’t mean it won’t be so in the future. "It’s a franchise we own, so there will be other versions that will be on other platforms," Muzyka said
[...]
 News Article 
author:
Tor Thorsen

interviewees:
Ray Muzyka ~
CEO
Greg Zeschuk ~
CEO

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Source: BioWare licensing Unreal 3.0 engine
Date: Thursday, 16 September 2004 11:09PM
  • Currently 2.5/5 Stars.
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[...]
Dragon Age will run on BioWare-made engines
[...]