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Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.
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Title: All Access Preview: Dragon Age: Origins (source)
Date: Tuesday, 23 December 2008 06:25PM 18.9MB 480x360 2m49s vp6f | 96 downloads
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Title: Characters Trailer (source)
Date: Friday, 19 December 2008 02:43PM 79.3MB 640x352 5m52s avc1 | 72 downloads
Downloads too slow? Get it from the original source instead. [transcript will follow] Variants
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Title: 2008 Bioware Holiday Card (source)
Date: Wednesday, 17 December 2008 11:01PM |
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Title: Dalish wallpaper (source)
Date: Thursday, 11 December 2008 01:35AM
A wallpaper featuring a male Dalish elf. What looks to be a quote from him is printed along side: "What a wonder it is to see such stalwart bravado in one such as yourself. It is heartwarming, truly, to see that there are yet humans willing to risk a slow and tortuous death in pursuit of our most sacred treasures." Variants
- edited on Thursday, 11 December 2008 11:13AM -
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Title: Grey Warden Crest wallpaper (source)
Date: Thursday, 11 December 2008 01:15AM
A shield with the Grey Warden crest, spattered with blood.
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Title: Who are the Grey Wardens? (source)
Date: Thursday, 11 December 2008 01:10AM 35.3MB 620x348 5m12s vp6f | 83 downloads
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Title: Grey Warden battlefield video (source)
Date: Thursday, 11 December 2008 01:07AM 8.2MB 800x450 42s flv1 | 42 downloads
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Title: Shrieks (source)
Date: Wednesday, 03 December 2008 06:46PM |
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Title: Cave camp (source)
Date: Wednesday, 03 December 2008 06:44PM
A spider and a genlock in a cave with a fire burning to keep them warm. - edited on Friday, 05 December 2008 06:46PM -
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Title: Explosion (source)
Date: Wednesday, 03 December 2008 06:43PM - edited on Friday, 05 December 2008 06:48PM -
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Title: Dragon Age: Origins Behind the Scenes: The Experience Movie 2 (source)
Date: Wednesday, 26 November 2008 10:25PM 51.7MB 640x352 3m55s avc1 | 43 downloads
Downloads too slow? Get it from the original source instead. [ray muzyka, ceo] Dragon Age is the spiritual successor to Baldur’s Gate, which is also from Bioware. First off it’s got tactical combat which feels very similar to the way that the tactical combat worked in Baldur’s Gate, except in Dragon Age it’s full 3d so you can pull the camera back, adjust it around and have full control over the experience. Pause & Play as well, if you really want to direct the actions of your party. The story, the narrative and the dialogue, the way that flows, is going to be very remeniscent of Baldur’s Gate; so fans who love that kind of story line are going to enjoy ‘Dragon Age: Origins’ as well. And, the team is the same. A lot of the same members that worked on Baldur’s Gate, Never Winter Nights, Knights of the Old Republic, Mass Effect, Jade Empire - some of the great games you love from Bioware - are working on ‘Dragon Age: Origins’. Like, the world is going to feel really remeniscent as well, the dark heroic fantasy, Baldur’s Gate it had a taste of that in that game, we’re taking it to a whole new level in DAO, and of course it’s from Bioware, so it’s the next fantasy RPG from Bioware and we’re going to make it our best game yet. [stan woo, quality assurance design analyst] I’m a fantasy role-play gamer from way back, and ‘Dragon Age: Origins’ is exactly the kind of fantasy role-playing adventure that a gamer like me has been wanting for a number of years. We’ve got henchmen that are so well realised you want to talk with them all the time - you want to get their stories, you want to get their reactions to things - and they’ll give it, they’ll give their opinions, they’ll give their reactions; they may yell at you sometimes. And of course the romances, you’ve got all the combat, you’ve got a huge huge story that I haven’t seen since Baldur’s Gate 2, and I love Baldur’s Gate 2. [bruce venne, quality assurance design analyst] The world that the writers have made is just so fully developed - the history and religion and the politics... [chad de wolfe, quality assurance tester] When you actually become one of these great heroes and everything like that, they have all these interactions with all the different cultures, and you get to make choices based on how you are, not on how the populace is, and you actually have some sort of an influence on that. [david gaider, lead writer] There is a certain amount of darkness in ‘Dragon Age: Origins’ that players will be subject to. And it’s not always clear cut as to how you should respond. [greg zeschuk, vp development operations] It’s interesting when you sit down with the folks and they compare what you did back then in the Baldur’s Gate days to what we’re doing now. It’s amazing having that connection back to the game, I think that’s in many ways what forms the foundation for being the spiritual successor. [ray muzyka] And really taking it to a whole new level, sort of the next-generation interpretation, bringing it to really a technology enhancement, making the tools better, it’s got user-generated tools, a whole bunch of cool things we’re adding to the experience, that will enhance what we did in Baldur’s Gate in ‘Dragon Age: Origins’. [stan woo] There is just so much to do, so much to see, so many people to talk to, and it’s just a beautiful, beautiful world to play in. [greg zeschuk] It’s in many ways a return to Bioware’s classic past. How the game play plays is very much like we used to do in Baldur’s Gate with the very carefully choreographed combat: they’re almost like a chess match you have to figure out and try and solve, so really it’s very intellectual and exciting game at the same time. And something that you don’t see in other games right now, the industry has moved to sort of different areas yet there’s still a ton of people - ourselves and folks at Bioware and lots of fans - who want that traditional style of gameplay we did in the Baldur’s Gate series, and ‘Dragon Age: Origins’ brings it back in great super-high-tech-awesome presentation. Variants
- edited on Friday, 28 November 2008 01:36PM -
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Title: Fleshy skeleton (source)
Date: Wednesday, 26 November 2008 12:00PM |
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Title: Duncan conversation 2 (source)
Date: Wednesday, 26 November 2008 11:57AM |
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Title: Mountain tower (source)
Date: Wednesday, 26 November 2008 11:56AM |