Those characters already have specializations, yes. This does not mean that you can't simply choose to buy their talents from their regular class lists or give them other specializations once they become eligible.Quote: Posted 01/05/09 17:50 (GMT) by LdyShayna
I'm not sure if you can answer this little bit of speculation or not, but I thought I'd throw it out anyway. I had been assuming that Morrigan would already have an advanced class - some sort of shifter class. Was I wrong and this is actually an innate ability on her part?
Similarly, I was starting to assume both Wynne (Spirit Healer) and Alistair (Templar) would already have advanced classes when they join you. Should I step back from these assumptions?
Dragon Age Central
Updated: Saturday, 03 January 2009 07:36AM | Synced: 14 mins ago
Forum posts were made by game developers. Please do not take posts out of context. While these individuals will have special insight into certain game-related questions, they are by no means the final authority. Please read the full topic and all its replies before forming an opinion. Remember, all things are subject to change.
-{ Monday, 05 January 2009 }-
Forum Post
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David Gaider ~ Lead Writer |
Thread: Companion class selection [+5]
Date: Monday, 05 January 2009 06:20PM |
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David Gaider ~ Lead Writer |
Thread: Companion class selection [+5]
Date: Monday, 05 January 2009 05:44PM ... Once again, Chris was answering the question as to whether or not you could control the level-up of your party members. So your response "so no auto levelup option?" was an inference based solely on the fact that nobody had said there was such a thing. You may indeed have your own opinions. We never suggested you could not. It would be keen if they were actually based on something, however. |
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Stanley Woo ~ QA Ninja |
Thread: will side quests releate with main storyline? [+1]
Date: Monday, 05 January 2009 05:36PM
I think you'll find out once the game is released what the side quests are like, and I think you'll find them awesome and fun. I certainly do.
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Chris Priestly ~ Community Coordinator |
Thread: Companion class selection [+5]
Date: Monday, 05 January 2009 05:29PM
I always love how people leap to erroneous conclusions when explicit info is not available (nor asked for in this instance).
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David Gaider ~ Lead Writer |
Thread: Multiplayer or Co-op [+1]
Date: Monday, 05 January 2009 05:23PM
Well, there is also the Game Info tab. It says "Players: 1" there... unless someone wonders whether or not that is deceptive, I think it should be pretty self-explanatory.
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David Gaider ~ Lead Writer |
Thread: Companion class selection [+5]
Date: Monday, 05 January 2009 05:21PM
Err... yes, there is auto-levelling, but it's at your option. If you would prefer your party members to follow their own path, then go to it. If other people would rather not, I'm not sure why that would concern you. |
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Chris Priestly ~ Community Coordinator |
Thread: Companion class selection [+5]
Date: Monday, 05 January 2009 04:41PM
Well, when you meet the party NPCs they already have started along their own paths (for example, Morrigan is already a mage). You cannot choose to make her a fighter type character as she is already a mage type character. However, what sort of mage she is (her specializations, her spells, etc) are at your control as you level her up.
Is that more clear? |
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Chris Priestly ~ Community Coordinator |
Thread: Visual status of the characters health status [+0]
Date: Monday, 05 January 2009 04:33PM
The blood that you see on the PC and NPCs in the screenshots and video is someone else's blood (or maybe a little of their own thrown in). It does clear up with time or by visiting/resting at your camp.
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Chris Priestly ~ Community Coordinator |
Thread: Companion class selection [+5]
Date: Monday, 05 January 2009 04:31PM
You control the party member's leveling up the same way you do the PC's leveling up. You can choose to select a specialization for any NPC as long as they have the prerequisites for that class, just like for the PC.
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Chris Priestly ~ Community Coordinator |
We do have 2 handed weapons like greatswords and battle axes for example, but we do not have polearms, etc in Dragon Age Origins. Sorry.
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Chris Priestly ~ Community Coordinator |
Thread: Uncut and multilingual? [+4]
Date: Monday, 05 January 2009 03:56PM
Except in Colorado where there will be a new version with VO in a a cross between Welsh and Urdu and poorly drawn Cantonese subtitles.
Get learnin'. |
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Chris Priestly ~ Community Coordinator |
Thread: Uncut and multilingual? [+4]
Date: Monday, 05 January 2009 03:50PM
What you fail to seem to understand is that they are linked. Until we know what languages will be available in what areas, I cannot say what languages will be available in what areas. If you want me to say that an English version will be available in North America, I can do that. Beyond that all other languages and whether English versions will be available in traditionally non-English areas will have to wait until I know. |
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Chris Priestly ~ Community Coordinator |
Thread: Beasts and monsters untouched by the blight [+8]
Date: Monday, 05 January 2009 03:43PM
Not furry. Due to the presence of geo-thermal heat, magma, etc there is no need for fur underground. That is why I suggested the cross with the mole rat.
I'll suggest a nug update and we'll see what happens. |
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David Gaider ~ Lead Writer |
Thread: Protagonist Special? [+5]
Date: Monday, 05 January 2009 05:39AM I'd say that's correct. As was mentioned earlier in the thread, some folks seem to be getting confused about the nature of "special". The protaganist is going to be special in some way, simply by virtue of being extraordinary. This is heroic fantasy, which we've said many times. Thus the protaganist is special to some extent. Being the protaganist of a story means, at the very least, that he is the beneficiary of some kind of luck, no? He is singled out to be at the center of the tale's events, because of fate or whatever else you might have in mind. Where I say he is not a Chosen One is because the hero in Dragon Age is not solely gifted with the power to deal with the threat at hand. He had not been anointed by the gods or destiny or prophecy or anything else to be where he is. Chosen One stories can be just fine, too, and we've done plenty. But not being a Chosen One doesn't mean you should be relegated to being a nobody -- like a said, it's still heroic fantasy. Beyond that, if the problem one has is because it's a story and not a simulation -- where a setting and time and everything else are all simulated in order to provide a player the option to be anybody and do anything -- then they're looking in the wrong place. Bioware has never done that, and may never. We are interested in storytelling first and foremost, and while that doesn't preclude having choices and agency in directing your character's fate it does mean that you can't make choices that are beyond the scope of the story we're telling. Does this "alienate" some players? Maybe -- but as someone said above me so does any design decision. Arguing about this like this is some decision that hasn't been made, that this game could still be anything you wished if you just argued long enough for it strikes me as a bit futile. We make design decisions that will enhance the kind of game we're making and the story we're trying to tell. Ultimately I would think it's better to concentrate on what we do well rather than trying to appeal to absolutely everyone. |
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David Gaider ~ Lead Writer |
Thread: Protagonist Special? [+5]
Date: Monday, 05 January 2009 05:20AM That is a fine enough story. The story we are telling involves you being a Grey Warden. That is, however, only part of the story -- the choices you have relate to other things than whether or not you are a Grey Warden, and there are plenty of them. Having a game that allows you the freedom to do any old thing you like involves some compromises that we just don't like to make. Oblivion is indeed the sort of game that does that well, and we're pretty happy to let them (and other RPG's of that type) go on doing that. |