Quote: Posted 07/14/04 16:29:28 (GMT) by TheYeti
Simple solution: GPL. (open source "general public license"). If it works for Linux, it'll work for Dragon Age.
Uh, I don't think that would work.
a) If it's "I put so much work into my PW, I want to make some cash with it", being forced to open source your module will not be very well received.
b) If you have a successful PW module and open source it, people will grab it, run a server as well and collect cash with it as well. I doubt many PW builders would agree with that. Just check out the complaints about "stolen PW modules" we already have on these boards. Add money to the equation and it will get exponentially worse.
c) It cuts out the creative people in the community that make the content. Since they can't charge for their content, they will have to watch how others make cash from their work (i.e. that cool werewolf script or that cloak model) while they can't make anything themselves.
d) It will alienate a part of the community. Before I joined BioWare, I scripted a lot of generic scripts and objects -
http://gulbsoft.de/phpBB2x/g_viewcat.php?f=23 , at some point I would find these scripts in nearly every single module published or PW I joined. I personally would not have liked to see anyone making money of my work. I contributed it to a non profit community for global use, not for commercial exploitation.
e) It would collide with our approach to make the game modules open source as well. We could never release any part of our work under a viral license like GPL.
No, using the GPL will not solve the trouble that money will incite into your community, in fact it will aggravate it.
Quote:
Aha! But that leaves an opening for buying the "DA Developer's License" for $500 building my own PW and at least trying to break even. Doesn't it?
I wouldn't rule anything out at this point, but I doubt it's very likely
Quote:
"- User Experience/Consistency [people buy your game for 50$ and suddenly find out that they can't play on 80% of the servers they try to join because people want cash for it, people get pissed at BioWare]"
Well, again, I'm not talking about the servers, I'm talking about selling modules. As for consistency, (also) again, you face that issue whether or not the modules are free.
NWN was very successful with the open module approach. I doubt that the community we have right now would exist in this form if the open module approach was abandoned.
However we are investigating the possiblity of contracting some of the talented members of the community to create modules for our Digital Distribution project, you can read more about it in the Witch's Wake Forum.