Quote: Posted 11/18/08 12:31 (GMT) by OCSRPGamer
- Adding animations for a hit; Apart when knocked on their bums, enemies don't react when they're hit. 'Course, blood spatters, but they don't flinch or adjust their stances. It'll probably be hell to implement, but I'd be a lot more motivated to play a melee character if I could knock enemies off-balance with my fat mace. It doesn't even have to influence the dice, just nice animations.
We are doing some polish on the combat animations and this is one of the things that we are working on!
Quote: Posted 11/18/08 12:31 (GMT) by OCSRPGamer
- Aiming for body parts (e.g. Long Range combat). It'd be great if we could aim for specific body parts, e.g. legs for slowing enemies down, arms for decreasing attack value (or to get the ugly oger to drop your friend), head for extra damage etc. If there already exists a new rulebook for this game, put in more good stuff!
Hehe, I'm a fan of this as well. I wouldn't be surprised if you actually see it in the game rolleyes smile